LuaMilkshake
LuaMilkshake's Personal / Dev blog
LuaMilkshake's Personal / Dev blog
May 27th
I’m going to be scrapping SSM, I took a look at Overv’s Evolve, and I don’t think I can beat his system. Instead, I will be developing plugins for Evolve.
Here are some of the things that I will be creating:
I’m also still working on TCRP and I am planning a new FTS gamemode. So stay tuned!
May 26th
Here I go again, neglecting to update my blog…
Anyway, here are some more updates on my projects:
Garryspin: I’m going to be adding a streamed sound file, so that the swf loads faster, that will come soon. Other than that, nothing much to report. There was a slight jump in hits over the weekend, peaking at 300, but we’re back down to 50-75 again.
GP Project/DogTag: I haven’t been working on this very much lately, but I will start again soon. I found some compatability issues with Internet Explorer (There’s a surprise…
) that need to be fixed, but I just haven’t been bothered to do that very much lately.
SSM: I’m probably going to be on the lookout for people to help with SSM’s development. I haven’t had any time at all lately for SSM development, yet I really want to get SSM finished. If you happen to be proficient in GLua and want to help me out, by all means contact me at john@luamilkshake.com, you would be a great help!
TCRP: I don’t think I’ve mentioned this yet but TCRP is a GMod RP gamemode that focuses on the lighter side of RP, as opposed to the dark, crime-ridden theme of the average GMod RP gamemode. I will be writing more about this when it’s developments and planning have matured.
School: Still, fuck school!
So, that’s what’s up! See you next time!
May 21st
Sorry about not updating my blog for a while, I guess I could say I was kinda busy.
Here is updates on what’s going on:
Garryspin: Garryspin’s popularity has been for the most part the same (About 60 hits per day), although we had a bit of a jump on the 17th and 18th, where we got 170 hits on those two days.
GP Project/DogTag: Development has been coming along, the base system is functional, it just needs all the features. (If you don’t know what this is, unfortunately, I can’t tell you more that I have here. It’s confidential for now)
SSM: SSM has slowly been moving along, although it has lower priority than the other projects that will make me money. The whole base system is pretty much done, but the UI and modules still need development.
School: Fuck school!
Anyway, that’s all I’ve got for now. I’ll have to remember to update my blog more often. ^_^
Apr 29th
This person made a great point to something I had no idea was happening. I haven’t been affected by this, but I do think that Viacom should be slapped back for how they attacked Google/YouTube
Apr 17th
I opened Garry Spin today, it got a lot more hits than I thought it would, and I’m happy about that. http://www.garryspin.com
Also, new GarryArchive coming soon with more features, so stay tuned!
Apr 16th
EDIT: Garry has taken down his cameras
Like to watch Garry Newman‘s Camera Feed, but can’t because of time zones or another obstacle?
Well, you can stop crying yourself to sleep now! Because, now, you can have a local archive of all of Garry’s office Shenanigans!
Download here (Source is included, C#): http://www.luamilkshake.com/files/garryarchive/GarryArchivev1_1.zip
Note #1: You need the .NET Framework 3.5 installed (That means Windows only)
Note #2: There are x86 and x64 pre-compiled binaries included for people who don’t know how to compile software.
Note #3: THE PICTURES THAT ARE DOWNLOADED USE A LOT OF DISK SPACE, MAKE SURE YOU HAVE LOTS TO SPARE, OR YOU MAY FIND YOURSELF WITH A FULL DRIVE
Screenies (Everyone likes pixels
):


Jan 25th
Right now, I’m coding a project called “Super Server Management”. It’s a new administration mod for Garry’s Mod servers. (Yes, I know what you’re saying, “Ugh, ANOTHER ONE?!”, but read further…) SSM will be the first GMod Admin Mod to support MySQL-Based permissions and Ban storage by default. Obviously, that feature will be optional, because not too many single-server communities have the need for it, however even communities with two servers can benefit from it. It also will have a full UI-Based configuration, meaning that you will not have to ever edit stupid text files, or mess around with console commands. Everything is controlled through the UI! SSM will have a module system that will auto-load all of the files in the modules directory, nothing new, but, it will have plenty of documentation on how to create modules using the base SSM permissions and function system. SSM will come with a few stock modules as well, including player titles, a prop protection mod, chat-based commands, fun admin commands, and more. I’ll post more screenshots and more news as the project is developed. Stay tuned!
Jan 17th
I’ve used Mozilla Firefox, like most people, for a long time. Ever since I first had my own computer, actually. Though, once I found out about Google Chrome, it’s tab handling, tab isolation, I decided to check it out. This was when Chrome was still new, and it had some issues, so I went back to Firefox for a while. Then, I saw more and more people talking about Chrome, so I decided to give it another try. This time it was much more stable and nowhere near as buggy as it was before. I have been using Chrome ever since. There’s only a few things that I’d like to see placed into Chrome: the ablility to block ads, the extra features of right-click from firefox, and the ability to ad extra search engines (like wikis, etc.) Other than that, it’s a great browser. Today, I saw a post somewhere that talked about the Acid3 test. I had found out about this test a while ago, but forgot about it. Today I ran the Acid3 on the three browsers I have on my system.
Google Chrome (v 3.0.195.38, latest as of this posting) – Scored a 100% with some slight issues.
Mozilla Firefox (v 3.5.7, also the latest as of this posting) – Scored a 92%
Microsoft Internet Explorer (v 8.0.6001.18702, I think the latest, though I’m not sure because I never use it) – Scored a 20% (with a nice FAIL at the top left)
Microsoft Internet Explorer (v 8.0.6001.18702 with Compatibility mode, I know it’s for older sites, but I ran it anyway) – Scored a 13%
So in conclusion, Chrome seems to be the most updated and compatible browser. Although I did not test it, I have heard that Safari passes a full 100% with no errors, but Chrome uses the same engine as Safari so I would assume that they’re pretty similar. Way to go Apple!
Until next time,
LuaMilkshake